
One combat mechanic that gets highly repetitive, though, is the battle spinner. The same is true for defence, as less damage will be taken with a spot-on block. Hitting the 'A' button as a jumping Mario hits his target will not only boost damage but also allow the plumber to keep hopping on the enemy. Like other Mario RPGs, extra damage can be dealt from attacks if button presses are timed correctly. Meanwhile, shells are usually an effective way to deal with several ground-based enemies. Hammers are effective against spiny enemies, but 'Iron Jump' is a great alternative. With a good amount of variety in the stickers, there's strategy involved when it comes to besting foes. Mario's sticker album will mostly be dominated by jump and hammer attacks - moves that will be familiar to Mario RPG veterans - and besides a few variants ('Line Jump' allows you to hop on all enemies, while 'Baa Hammer' puts the target to sleep) there are plenty more to find, ranging from fire flowers to boomerangs, spike helmets to frog suits. To take down enemies, he must use stickers - one-time use moves that can be found in the environment or are dropped after battles. Stringing the story together is Mario's quest to recover six Royal Stickers, scattered around the Mushroom Kingdom, which are needed to overpower his nemesis.Īlthough Mario has a Navi-esque companion in sticker fairy Kersti, he scraps in every turn-based battle by himself. Sticker Star begins like any other Mario game - Peach is kidnapped by Bowser, and it's up to the moustached plumber to rescue her.


After releases on the GameCube and Wii, Sticker Star is Paper Mario's first adventure on the Nintendo 3DS, introducing a few interesting and distinct quirks as a result of the sticker system. Paper Mario was a rare and delightful role-playing title on the Nintendo 64, and the beginning of a much-loved spinoff Mario series. Release Date: December 7 (Europe), November 11 (North America)
